BURROWS
Burrows are the main component of the Wurm race. They provide alcoves for drones and military
units. After a burrow is built, the alcoves it creates are added to a total which is listed in the top info bar. Each
burrow contains 10 alcoves, which in turn can be used to hatch denizens or create military units. Alcoves works differently
from gold. Gold is created on a daily (hourly) basis. Each new day in the game adds gold to your coffers. Burrows only add
alcoves to the total once.
For example: If you have one burrow, you will have 10 extra alcoves. If you build one crawler
it will take up 4 alcoves. Your alcove usage will be 4/10. The next day, the alcove usage will still be 4/10. The crawler
will always take 4 of your alcoves, and the burrow will always support the 10 alcoves.
WURM UNITS
Crawler - (melee) The crawlers
crawl into the enemy line. Spitter - (ranged) Standard ranged unit - targets air first and the goo thy spit does extra
damage against air. Parasite - (advacned melee) Special unit which infects an enemy unit, and then replicates itself from
the unit it infected. In this way, 5 parasites can kill 5 footmen, and ultimately end with 10 parasites in total. Armoured
Wurm - (advanced melee) Enhanced ground unit, the amour allows them to do extra damage against advanced melee. Nematoda
- (ranged) An advanced ranged unit. if they target air units their acids freeze them from the round (like enchanted glades),
if they hit a ground unit they do normal damage. These units do extra damage against other ranged units. Giant Sand Worm
- (advanced melee) Largest unit in the game, holding the most hitpoints. Capable of destroying even air units, the giant sand
worm is truly fearsome. Using their size Sand Wurms crush the normal melee.
WURM BUILDINGS
Borehole - Standard defence structure Pit Trap - Much like the martyr except that it does a set amount of damage,
and if this damage is not enough to KILL the unit, it does ZERO damage but the pit trap is destroyed. Therefore units
like giant sand worms are immune to pit traps. Pit traps can not target air units.
Technologies
Alcove Capitalization - Turns Excess energy into gold Connected Tunnels - 50 free
alcoves per 100 burrows Spittaria - Allows Spitters Parasittaria - Allows Parasites Armorria - Allows Amored Wurms
Atreidorria - Alllows Giant Sand Wurms Fortified Walls - Improves Boreholes Pit Traps - Allows Construction of
pit traps
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