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BURROWS

Burrows are the main component of the Wurm race. They provide alcoves for drones and military units. After a burrow is built, the alcoves it creates are added to a total which is listed in the top info bar.
Each burrow contains 10 alcoves, which in turn can be used to hatch denizens or create military units. Alcoves works differently from gold. Gold is created on a daily (hourly) basis. Each new day in the game adds gold to your coffers. Burrows only add alcoves to the total once.

For example: If you have one burrow, you will have 10 extra alcoves. If you build one crawler it will take up 4 alcoves. Your alcove usage will be 4/10. The next day, the alcove usage will still be 4/10. The crawler will always take 4 of your alcoves, and the burrow will always support the 10 alcoves.
WURM UNITS

Crawler - (melee) The crawlers crawl into the enemy line.
Spitter - (ranged) Standard ranged unit - targets air first and the goo thy spit does extra damage against air.
Parasite - (advacned melee) Special unit which infects an enemy unit, and then replicates itself from the
unit it infected. In this way, 5 parasites can kill 5 footmen, and ultimately end with 10 parasites in total.
Armoured Wurm - (advanced melee) Enhanced ground unit, the amour allows them to do extra damage against advanced melee.
Nematoda - (ranged) An advanced ranged unit. if they target air units their acids freeze them from the round (like enchanted glades), if they hit a ground unit they do normal damage. These units do extra damage against other ranged units.
Giant Sand Worm - (advanced melee) Largest unit in the game, holding the most hitpoints. Capable of destroying even air units, the giant sand worm is truly fearsome. Using their size Sand Wurms crush the normal melee.

WURM BUILDINGS

Borehole - Standard defence structure
Pit Trap - Much like the martyr except that it does a set amount of damage, and if this damage is not enough to KILL
the unit, it does ZERO damage but the pit trap is destroyed. Therefore units like giant sand worms are immune to pit traps.
Pit traps can not target air units.

Technologies
Alcove Capitalization - Turns Excess energy into gold
Connected Tunnels - 50 free alcoves per 100 burrows
Spittaria - Allows Spitters
Parasittaria - Allows Parasites
Armorria - Allows Amored Wurms
Atreidorria - Alllows Giant Sand Wurms
Fortified Walls - Improves Boreholes
Pit Traps - Allows Construction of pit traps

Battle On : www.battleon.com
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You can also visit my history french site:
jaibob.tripod.com
 
More information you say!