FARMS
Farms are the main building of the human race. They
provide food for citizens and military units. After a farm is built, the food it produces is added to a total which is listed
in the top info bar. Each farm produces 10 food, which in turn can be used to house citizens or create military units. Food
works differently from gold. Gold is created on a daily (hourly) basis. Each new day in the game adds gold to your coffers.
Farms only add food to the total once.
For example: If you have one farm, you will have 10 extra food. If you build
one footman it will take up 3 food. Your food usage will be 3/10. The next day, the food usage will still be 3/10. The footman
will always take 3 of your food, and the farm will always support the 10 food.
HUMAN UNITS
Footman - (melee) The loyal
footmen is the basic melee for the human armies. Footmens swords aren't effect against buildings. Crossbowman - (ranged)
The crossbow men are brave men armed with lethal crossbows. These men keep the skies clear of enemy flyers. Knight - (advanced
melee) The brave knights in their shining armour on brave steeds charge head long into battle. The knights lances make them
effective against ranged units. Hot Air Balloon - (flying) Hot Air Ballons get the drop against melee where they do exceptional
damage. Guardian Mage - (ranged) The mages increase the defense of ANY friendly units, which it chooses at complete random.
Ballista - (Siege) One of the three siege units in the game. Super-effective at taking out enemy buildings.
HUMAN BUILDINGS
Guard Tower - Standard defence structure
Technologies
Improved Irrigation - Improves food produced from 10 to 12
Taxation Collectioneers - Increases gold per citizen from to .25 Triggers - Allows Crossbowmen Husbandry - Allows
Knights Air Hottery - Allows Hot Air Balloons Wood Pointery - Allows Ballistas Stone Wallery - Improves Guard
Towers Moat Digging - Improves Guard Towers
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