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elves.jpg

Treehomes Give food (to feed battle units, slaves)
Folk: Generate money
Host: Place where you train battle units
Grove: Place where you construct buildings
Synthesis: Here you can developpe technologies. there is    
offence, defence and general technologies.
Espionage: as evrery other race gives a chance to see the others units, technologies developped, race etc...

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TREEHOMES

Treehomes are the main building of the Elf race. They provide ambrosia for Folk and military units. After a Treehome is built, the ambrosia it creates are added to a total which is listed in the top info bar. Each Treehome contains 15 ambrosia, which in turn can be used to raise folk or create military units. Ambrosia works differently from gold. Gold is created on a daily (hourly) basis. Each new day in the game adds gold to your coffers. Treehomes only add ambrosia to the total once.

For example: If you have one Treehome, you will have 15 extra ambrosia. If you build one archer it will take up 5 ambrosia. Your ambrosia usage will be 5/15. The next day, the ambrosia usage will still be 5/15. The archer will always take 5 of your ambrosia, and the Treehome will always support the 15 ambrosia.
 
Folk: Each Folk will cost 2 gold to raise and educate. This will take one day
 
Host:ELF UNITS

Archer - (ranged) Standard ranged unit that is good at picking off those pesky flyers.
Bladesworn - (melee) Their blades are sharp.
Sky Knight - (flying) These knights take to the sky. They help the elves keep the skies free of other flyers.
Unicorn Rider - (Advanced melee) The unicorn is great at helping the riders do extra damage to other advanced melee.
War Priest - (ranged) Special unit that increases the attack damage of ANY friendly units, which it chooses at complete random. Equation similar to Overlords.
Nature Elemental - (advanced melee) Exceptional ground unit, very hard to hit. They do extra damag against enemy buildings.

ELF BUILDINGS

Living Wall - Standard Defence structure - high HP
Enchanted Glades - Special building that can paralyze 10 units from the other team for one round. Therefore 100 glades can paralyze 1000 units. The only restraint is that they all must be from the same unit type. e.g. if the glades paralyze soldiers, and there is only one soldier, then only one unit gets paralyzed.
The effects wear off after one round goes by. The unit can be attacked while paralyzed.
 
Synthesis:
 
Tehcnologies
Elvish Discipline - Lowers units gold prices
Blade Sanctuaries - Allows Bladesworn
Unicorn Taming - Allows Unicorn Riders
War Temple - Allows War Priests
Nature Symbiosis - Allows Nature Elementals
Guardian Flowers - Improves Living Wall
Mesmerizing Beauty - Allows Enchanted Glades
Guardian Vines - Improves Enchanted Glades

Battle On : www.battleon.com
GoddlyKingdomWars: www.tomhutch.com/gkw
 
You can also visit my history french site:
jaibob.tripod.com
 
More information you say!